Practical Testing

Practical Testing: 41 - GoogleTest

I’ve been writing a series of blog posts, called “Practical Testing”, about testing real-world, multi-threaded code. Up until now I’ve used my own, home grown, unit testing framework. When I started out with this series back in 2004 there wasn’t much in the way of mature testing frameworks for C++ and, over the years I haven’t really found a need to switch from my own stuff that I understand and that works pretty well.

Practical Testing: 40 - Code updates and new functionality

Nineteen years ago I began a series of blog posts, called “Practical Testing”, about testing real-world, multi-threaded code. As with most code that works well, and is used by lots of people, we’re still changing it and improving it and using it. I’ve just done a precis of how we got here and now it’s time to continue the journey. As I hinted at the end of the last episode, there were some outstanding issues to deal with and some new functionality to add and test.

Practical Testing: 39 - 19 years' unit testing the same code

Back in 2004 I started a series of blog posts called “Practical Testing”, about unit testing a non-trivial piece of C++ code. The idea was to show how adding unit tests to existing, real-world, code could be useful and could support future development and refactoring. Episodes 1 though 13 were written in 2004 and covered getting the code under test and fixing some bugs that were complicated to reproduce in a live environment.

Practical Testing: 38 - Bringing the code up to date, again...

Previously on “Practical Testing”… The last time I updated the code was in 2016, things have changed quite a lot since then with several new compilers and several compilers that I no longer support. There are very few actual code changes, but the code now builds with Visual Studio 2019 (16.6 preview 3.0) and Visual Studio 2017. I’ve removed support for anything before Visual Studio 2015. The code is here on GitHub and new rules apply.

Practical Testing: 37 - Bringing the code up to date

Previously on “Practical Testing”… Having just resurrected this series of blog posts about testing a non-trivial piece of real-world C++ code I’ve fixed a few bugs and done a bit of refactoring. There’s one more step required to bring the code in this article right up to date. The timer queue that is the focus of these blog posts is part of The Server Framework. This body of code has been around since 2001 and has evolved to support new platforms and compilers.

Practical Testing: 36 - Timeout handle wrap

Previously on “Practical Testing”… I’ve just fixed a new bug in the timer queue and in doing so I updated the code used in the blog posts to the latest version that ships with The Server Framework. This code included two fixes that had been fixed some time ago and which I hadn’t documented here. They also lacked unit tests… Last time, I wrote tests for, and fixed, the first bug.

Practical Testing: 35 - Heap corruption

Previously on “Practical Testing”… I’ve just fixed a new bug in the timer queue and in doing so I updated the code used in the blog posts to the latest version that ships with The Server Framework. This code included two fixes that had been fixed some time ago and which I hadn’t documented here. They also lacked unit tests… In this episode I find and fix the first of these issues by writing a unit test that triggers the issue.

Practical Testing: 34 - Potential reentrant locking deadlock

Back in 2004, I wrote a series of articles called “Practical Testing” where I took a piece of complicated multi-threaded code and wrote tests for it. I then rebuild the code from scratch in a test driven development style to show how writing your tests before your code changes how you design your code. Since the original articles there have been several bug fixes and redesigns all of which have been supported by the original unit tests and many of which have led to the development of more tests.

Practical Testing: 33 - Intrusive multi-map.

Previously on “Practical Testing”… I’m in the process of replacing STL containers with custom intrusive containers in the timer system that I have been developing in this series of articles. The idea is that the intrusive containers do not require memory operations for insertion or deletion as the book-keeping data required to store the data in the container has been added to the data explicitly. This reduces the potential contention between threads in the application and, hopefully, improves overall performance.

Practical Testing: 32 - Intrusive containers.

Back in 2004, I wrote a series of articles called “Practical Testing” where I took a piece of complicated multi-threaded code and wrote tests for it. I then rebuild the code from scratch in a test driven development style to show how writing your tests before your code changes how you design your code. Since the original articles there have been several bug fixes and redesigns all of which have been supported by the original unit tests and many of which have led to the development of more tests.